Thursday, October 28, 2010

Math 2.0 Linchpin Interview: Takeaways

Challenges are daunting, but doable if we all work together! - Sylvia Martinez
Game Development, STEM
and the Future of Math Education

I had a fun time talking about the trials, tribulations and hopes for the future of math education with Sylvia Martinez last night. You can listen to the recorded discussion here.

Here are some relevant discussion points and links:

Lesson idea: COMPVTER ROMANVS - from Sylvia's Math.com days
http://www.ciese.org/ciesemath/romans.html
http://www.math.com/students/calculators_pre_ti/roman/compvterromanvs.html

STEM initiatives
http://STEMeducation.com - check out the amazing Rube Goldberg video!
http://radar.oreilly.com/2010/10/gaming-education.html

STEM or STEAM? Putting Creativity & Arts into STEM Education
http://www.hastac.org/blogs/cathy-davidson/stem-or-steam-putting-creativity-stem

Cracking the Code of Electronic Games: Some Lessons for Educators
http://www.tcrecord.org/content.asp?contentid=15917
Background/Context: Students’ ready engagement in electronic games and the relative ease with which they sometimes learn complex rules have intrigued some educators and learning researchers. There has been growing interest in studying electronic gaming with the aim of trying to work out how learning principles that are evident in games can be harnessed to make everyday academic learning more engaging and productive. Many studies of students’ learning while gaming have yielded recommendations for teaching and learning in regular classrooms.
We didn't get a chance to talk about this study. But it's a very promising area of research that could yield some tipping points for math education.

Sylvia's Interview with Steve Hardagon

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